Designing with video by Salu Ylirisku; Jacob Buur

By Salu Ylirisku; Jacob Buur

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Scenarios were originally used in military and business contexts for imagining alternative states of the future in order to better prepare for the one to come. Scenarios are widely used in the design of interactive information systems, consumer appliances, services, etc. Scenarios are found to be useful throughout the product development lifecycle for creating and presenting ideas, discerning user requirements, and evaluating ideas and prototypes. One of the key strengths of scenarios for design is their ability to embed the use context into the presentation of a product.

1994, p. 432), who reviewed experiences from numerous ethnographic studies, affirm that: What the ethnography especially provided was a thorough insight into the subtleties involved in controlling work and in the routine interactions among the members of the controlling team around the site: subtleties which were rooted in the sociality of the work and its organisation. The vital moment-by-moment mutual checking of “what was going on” by the various members of the team had been missed by earlier cognitive and task analytic approaches to describing controlling work.

154) Ethnography is becoming commonly acknowledged as an apt approach to building the design understanding of people’s real social practices at an appropriate level. For example, Hughes et al. (1994, p. 432), who reviewed experiences from numerous ethnographic studies, affirm that: What the ethnography especially provided was a thorough insight into the subtleties involved in controlling work and in the routine interactions among the members of the controlling team around the site: subtleties which were rooted in the sociality of the work and its organisation.

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