Classic Video Games: The Golden Age, 1971-1984 by Brian Eddy

By Brian Eddy

Within the early Seventies, video arcade video games sprung to lifestyles with the appearance of Pong and different coin-operated video games. inside of quite a few brief years, in the event you had 1 / 4, you'll visit the video arcade and play house Invaders, Asteroids, or Pac-Man. in case you have been fortunate sufficient to have an Atari procedure attached for your tv, you may play Frogger or Galaga at domestic. via the early Eighties, arcade and games have been entrenched as a popular culture phenomenon, with avid gamers spending hours in arcades racking up as many issues as attainable. Arcade video games have been in every single place: eating places, bowling alleys, department shops, grocery stores--anywhere which can accommodate a three-foot by means of five-foot desktop. yet, simply once the phenomenon all started, it morphed into whatever else with the arrival of handheld video games and extra refined home-gaming structures. Brian Eddy, former govt director, manufacturer, and programmer for halfway video games, lines the evolution of arcade games in vintage games, giving readers an inside of examine the stratospheric rise--and collapse--of the undefined. Readers will reminisce approximately their favourite video games, akin to Centipede, Ms. Pac-Man, Tron, and big name Wars as they relive the honor days of the vintage game rage of the Nineteen Seventies and 1980s.

About the Author
Brian R. Eddy has been constructing games for over 3 a long time. he's at present the CCO of Spooky Cool Labs a developer of top class social and cellular video games. formerly, he used to be an government manufacturer and director with halfway video games. There Eddy designed a number of of the preferred and influential pinball machines of the Nineteen Nineties, together with assault from Mars and Medieval insanity. He additionally used to be the programmer on numerous different influential machines, together with FunHouse, The computing device: Bride of Pin*Bot, and Indiana Jones: The Pinball event. Eddy's pinball machines continuously rank within the best 10, either in attractiveness and within the optimum costs paid for pinball machines.

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Actually, imagine no more, just grab Yoomp! instead. This excellent title was created by a Polish programming team, and was inspired, according to its developers, by an old Bullfrog DOS game called Tube. Whatever its influences, however, this freeware masterpiece deserves to be played by as many players as possible, which is why we’ve it’s been included here. Fire it up, grab a joystick, disengage your mind from the niggling background music and enter the zone. THE ATARI BOOK | 31 With so many British gamers constantly harping on about the ZX Spectrum, CPC 464 and Commodore 64, it’s easy to forget that there were plenty of other classic machines that were worth visiting, as this two-page 800XL spread proves.

And GCC was going to have Atari release it whether it wanted it or not, because Warner superseded all of the management then at Atari. The pitch was for a 2600-compatible system that included souped-up graphics capability by the addition of more hardware-based sprites. This evolved into a 2600-compatible system based on the advanced graphics chip being designed for Spring. Spring’s graphics system concept was based around building up scan lines and display lists rather “THEY SCREWED UP IN SO MANY WAYS” STEVE GOLSON ON THE ATARI 5200 34 | THE ATARI BOOK The machines PERFECT 10 “THE SPECS FOR THE MARIA GIVEN TO ATARI WERE IMPRESSIVE TO SAY THE LEAST: 320X240 RESOLUTION, A PALETTE OF 256 COLOURS WITH 25 AVAILABLE PER SCAN LINE, AND SOFTWARE BASED SPRITE GENERATION AND COLLISION DETECTION” EARLY SPECIFICATIONS FOR THE 7800 THE ATARI BOOK || 35 RETRO GAMER The machines weaknesses of both.

The machines PERFECT 10 “DESERT FALCON IS ONE OF THE FEW PLANNED LAUNCH TITLES THAT WASN’T A PORT. IT’S AN ORIGINAL GAME” NOT EVERYTHING WAS AN ARCADE PORT… DESERT FALCON ALIEN BRIGADE FOOD FIGHT 5 Desert Falcon is one of the few planned launch titles that wasn’t a port. It’s an original game, though done in a Zaxxon-style scrolling isometric format. Based around an Egyptian motif, you play a falcon that wants to fly about Egypt getting treasure and firing at bad guys. With the twist of being able to land and walk, it adds elements from another isometric arcade favourite, Congo Bongo.

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