By Joe Grant Bell
Render Unto Caesar That that's Caesar's…
·Maps for all scenarios
·Comprehensive techniques hide each campaign
·Game move deconstructed: what to do and when
·Detailed details for all buildings
·Tips & tips for hitting rankings ambitions
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Extra info for Caesar IV (Prima Official Game Guide)
The areas of structure we've mapped out are important to the process of design, and as such need to be clear. The areas left in shadow are just as interesting, and we encourage you to think about aspects of games that interest and inspire you. Our goal in this exercise is to provide a starting point. It's not meant to constrict you as a designer. Having said that, terminology is key. The lack of a single vocabulary is one of the largest problems facing the game industry today. The terms we have suggested here are just that-suggestions.
1: Costumed players at an EverQuest convention Most games have uniform roles for all players. In chess and Monopoly, there is only one role for all players. But some games have more than one role for players to choose between. In Mastermind, one player chooses to be the code-maker, while the other chooses to be the code-breaker. The system requires both roles to be filled or it will not work. Also, many team games, like football, have different player roles that make up the full team. A major trend in digital games is online role- playing games, which, as the name implies, have a variety of roles for players to choose between.
30 Chapter 1: The Role of the Game Designer < Day Day Up > < Day Day Up > Designing for Players The primary advantage of the iterative design process we recommend, besides saving time and money, is that it puts the player at the center of the game design process. This seems logical, but all too often the player comes last, and the production process winds up dictating changes in the game. Changes and ideas can be tested easily and quickly when you're working with a pen and paper prototype. You simply take out a fresh sheet of paper and rewrite the rules, then test the game again, each time gaining more feedback from the players.