A Companion to Digital Literary Studies by Ray Siemens, Susan Schreibman

By Ray Siemens, Susan Schreibman

This Companion deals an intensive exam of the way new applied sciences are altering the character of literary stories, from scholarly enhancing and literary feedback, to interactive fiction and immersive environments.

  • A whole assessment exploring the applying of computing in literary studies
  • Includes the seminal writings from the field
  • Focuses on equipment and views, new genres, formatting matters, and most sensible practices for electronic preservation
  • Explores the hot genres of hypertext literature, installations, gaming, and internet blogs
  • The Appendix serves as an annotated bibliography

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Additional resources for A Companion to Digital Literary Studies

Sample text

J. T. (1986). Iconology: Image, Text, Ideology. Chicago: University of Chicago Press. —— (2002). ’’ In N. ). The Visual Culture Reader, 2nd edn. London: Routledge, pp. 86–101. Nakamura, L. (2002). Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge. Nardi, B. , and V. L. O’Day (1999). Information Ecologies: Using Technology with Heart. Cambridge, MA: MIT Press. O’Donnell, J. J. (1998). Avatars of the Word: From Papyrus to Cyberspace. Cambridge, MA: Harvard University Press.

It is shorthand, for example, for technological innovations at the hardware and software levels; new communication paradigms (as studied in the social-science field of ‘‘computer-mediated communication’’); and new computation methods (including data-mining and -generation). Yet, to keep the story open-ended, all the while the question of imagination has been left open like a vulnerable port in a firewall through which literature might still hack its way. Of course, ‘‘imagination’’ is a distinctively romantic phrasing.

We don’t want a good story of new media with a punch line giving somebody the last word. We want a good world of new media that gives everyone at least one first word (as in ‘‘folksonomical’’ tagging systems). We want a way of imagining our encounter with new media that surprises us out of the ‘‘us’’ we thought we knew. Thus the mandate of the Blackwell Companion to Digital Literary Studies is clear. Its goal is to tell a good story of new media encounter that has the maturity of a good world of messy, reversible, and imaginative possibilities.

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