By Ray Siemens, Susan Schreibman
This Companion deals an intensive exam of the way new applied sciences are altering the character of literary stories, from scholarly enhancing and literary feedback, to interactive fiction and immersive environments.
- A whole assessment exploring the applying of computing in literary studies
- Includes the seminal writings from the field
- Focuses on equipment and views, new genres, formatting matters, and most sensible practices for electronic preservation
- Explores the hot genres of hypertext literature, installations, gaming, and internet blogs
- The Appendix serves as an annotated bibliography
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Additional resources for A Companion to Digital Literary Studies
J. T. (1986). Iconology: Image, Text, Ideology. Chicago: University of Chicago Press. —— (2002). ’’ In N. ). The Visual Culture Reader, 2nd edn. London: Routledge, pp. 86–101. Nakamura, L. (2002). Cybertypes: Race, Ethnicity, and Identity on the Internet. New York: Routledge. Nardi, B. , and V. L. O’Day (1999). Information Ecologies: Using Technology with Heart. Cambridge, MA: MIT Press. O’Donnell, J. J. (1998). Avatars of the Word: From Papyrus to Cyberspace. Cambridge, MA: Harvard University Press.
It is shorthand, for example, for technological innovations at the hardware and software levels; new communication paradigms (as studied in the social-science field of ‘‘computer-mediated communication’’); and new computation methods (including data-mining and -generation). Yet, to keep the story open-ended, all the while the question of imagination has been left open like a vulnerable port in a firewall through which literature might still hack its way. Of course, ‘‘imagination’’ is a distinctively romantic phrasing.
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